Wednesday, May 27, 2009

Building Your Threat

First things first: you are a bear. This means will always have more trouble building and maintaining your threat than warriors, paladins, death knights...and every single dps in the raid. With your spec and your skill, however, you can still tank and get the job done.

It can be very frustrating to struggle with maintaining threat, but remember that every tank has the same problem (it's just more acute for bears). It's dps-class players who need to watch their own aggression and achieve the delicate balance between doing a lot of damage and not pulling threat. Sometimes, you may lose threat through no real fault of your own. Remind the dps that their job isn't just spamming AoE or throwing all their best tricks as fast as they can - it's about not pulling off you.

As long as you're doing everything right, everything else is up to them.

Spec for Damage

Building your threat begins with your spec. The more damage you do, the more threat you're going to build. Naturalist 5/5 (resto tree) increases your damage in all forms by 10%, not bad when you should be putting 11 points in your resto tree already. Savage Fury 2/2 increases the damage of your Mangle and Maul by a whopping 20%. Predatory Strikes 3/3 increases your damage by 150% of your level and 20% of any attack power on your weapon - this is an absolute must-have. King of the Jungle 3/3 increases your attack power by 15% when you Enrage (which you should be doing every minute). Rend and Tear 5/5 increases the damage of your Maul on bleeding targets by 20%.

If you spec yourself to do more damage, you will - and you will have less trouble maintaining your threat. Unfortunately, maintaining threat as a bear is a full-time occupation...and there's lots more to learn.

Using Your Taunts

Okay, you've got two taunts - and neither one of them is all that wonderful. But they're what you've got, so learn to use them to their fullest.

Growl
Instant, 30 yard range, 8 second cooldown
Taunts the target to attack you, but has no effect if the target is already attacking you.

Challenging Roar
Instant, 3 minute cooldown (see Glyphs)
Forces all nearby enemies to focus attacks on you for 6 seconds.

You should always use Growl as part of your pull (more on that later), but it's going to be pretty ineffectual for the rest of the fight unless you find yourself losing threat. If you do lose threat, immediately cast Growl to get it back.

Challenging Roar, on the other hand, can be dicey. If you're in a raid situation it's likely another tank will be fooling with another mob somewhere nearby. Casting this taunt could cause them to loose aggression and then your biggest problem is no longer losing threat (you'll want to lose the threat from the rest of the raid at that point). If you're tanking everything there is to tank, however, or if shit starts to hit the fan, go ahead and cast this AoE taunt. Better to have all the mobs than to lose every target.

Using Your Debuffs

There's more than one way to create damage, and you can do more than taunt to capture the attention of a mob. You should be using your debuffs at every available opportunity, even before they wear off in some cases. If you're having trouble with threat, popping your debuffs can give you a little extra boost.


Demoralizing Roar
Decreases all nearby enemies' attack power for thirty seconds. Amount of damage determined by ability level (at level 80, it's -408).

Faerie Fire (Feral)
Decreases the target's armor by 5% for 5 minutes.


Both these debuffs should always be a part of your initial pull. It's best to pop your Faerie Fire in a macro with Growl, then cast your demoralizing roar as the mob nears. The roar is a great way to gain the attention of all enemies at once - a quick swipe or two helps you ensure that you have more than their attention. Any AoE you can use is helpful if you're tanking multiple targets, and demoralizing roar actually helps build threat - so pop it often. Faerie fire lasts for five minutes, but you want to pop it at every opportunity. It does damage and it helps you maintain threat - so keep this one close to your main action bar.

Use Your Rotation

Okay, so you need to pull with Growl and Faerie Fire. You need to pop Demoralizing Roar as soon as the mob is within range. You want to keep up your debuffs as much as possible and you want to keep checking your threat to be sure that you're holding well. So when the hell do you get to damage?

Make your debuffs a regular part of your rotation, and keep your damage-building abilities and bleed debuffs up at all times. A good bear should be clicking or pressing buttons like crazy, and that's no joke. If there's a second where you don't have something to click, then you're failing.

An AoE mob rotation is going to end up playing out something like this (side-by-side abilities are macroed together):

Faerie Fire/Growl
Demoralizing Roar
Swipe
Swipe
Maul
Mangle
Maul
Swipe
Swipe
Maul
Demoralizing Roar
Mangle
Maul
Swipe
Swipe

Get the idea? You should absolutely have Glyph of Maul regardless (see Glyphs), so you should have little trouble tanking two targets at once. If you're tanking three or more enemies at once, you're going to want to switch targets. Watch your threat meter - when you have a decent amount of threat built up on your first target, switch to your third target but keep your rotation the same.

If you're tanking a single target, you can pretty much forget about your Swipe. It doesn't do a whole lot of damage, and you'll benefit much more from your Lacerate. Keeping the same pull and debuff principles in place, your rotation will wind up looking more like this:

Growl/Faerie Fire
Demoralizing Roar
Mangle
Maul
Lacerate
Lacerate
Maul
Mangle
Lacerate
Lacerate
Mangle
Maul
Faerie Fire
Demoralizing Roar
Mangle
Maul
Lacerate
Lacerate

Get the idea?

Going Berserk

You must not forget the best bear ability of all: Berserk. This burst damage, AoE mother is so badass, you've just got to have it - so spec for it. Glyph of Berserk is absolutely wonderful for threat-building - so get it. Whether you're fighting a larger mob (no more than three, because this ability only hits three targets) or a single target, go Berserk when you can. There are some pulls where you'll want to time this out, saving Berserk for certain occassions. For instance, some bosses may offer a buff where damage is increased. There are also times when the raid will use Heroism to boost damage. When possible, save your Berserk for these occassions. Otherwise, the dps will find it all too easy to pull threat right off you.

Tuesday, May 19, 2009

What You Don't Need for Tanking

The warrior yelps. The pally drools. The death knight cried "I want that!" And the bear stands quietly off to the side, waiting for a different piece to drop. There's a lot of tank gear that feral tanks can't use. Know exactly what you don't need for tanking, and avoid creating a riot on vent when you type /roll on an item you can't really wear.

Many druids new to the tanking game repeatedly ask about the same stats. Remember this: you can't use parry. You can't use block. You can't use defense.

And you don't need hit, expertise or a lot of armor penetration. In fact, there's a lot of tank gear that's absolutely not made for bears. So...what do bears use?

Rogue gear. That's not a tongue-in-cheek response, either. Since WOTLK, druids and rogues have a lot of reasons to compete. They share the same tier class, they both wear leather (come to think of it, they're the only two classes which do) and they both want plenty of agility - albeit for different reasons.

So as that +parry, +block, +defense gear rolls by, the bear sits and waits for something providing plenty of stamina, dodge and agility (which gives you dodge). That doesn't mean, however, that some of that "other" tank gear won't still appeal to your gear needs.

In fact, it's pretty hard for a bear to find necklaces, trinkets, rings and capes for tanking that don't offer unusable stats. If gear drops that is well and truly an upgrade but contains some extra stats (defense, for instance, which commonly appears on tank-friendly items), tell the raid you're still interested in the piece. Since many guilds and groups lump all tank gear into one category, you may not ruffle too many feathers by rolling on items which offer parry, block and/or defense. State your intention to roll before you do so, however, as some groups are more strict and exacting than others.

Stack items which offer lots of stamina, even if you have to pick up some unnecessary stats along the way. Meanwhile, keep looking for the +dodge and +agility that provides the bear's only gearable mitigation. While pallys, warriors and DKs enjoy block and parry, the bear must rely on dodge. So tell the rogue in the raid to watch out, because you're in the raid now. Grrr.

A Word on Defense

You've got three points in Survival of the Fittest, and you've got all the defense you need. Does that mean defense won't benefit you at all?

It's true that bears don't need defense, but that doesn't mean they can't get a little something out of it just the same. Defense will give you a minor dodge increase, nothing like what you'll get from agility and straight dodge, but you will get something. If something drops that gives you an upgrade, you don't necessarily have to move out of the way for the pallys, warriors and DKs - though agility or dodge gear is obviously preferable.

Monday, May 18, 2009

Best Bear Enchants and Enhancements

You've got the gear, but is it good enough? With the best enhancements and enchants, you can take even good gear to the level of greatness. Always soup up your gear even when you don't have that perfect piece. You should constantly be padding your stats with the very best in gems, enchants and enhancement items.

Arcanum of the Stalwart Protector
Binds when picked up
Requires Level 80
Requres Argent Crusade - Revered
Adds 37 stamina and 20 defense rating to a head slot item

150 gold

Greater Inscription of the Gladiator
Binds when picked up
Requires Level 70
Adds 30 stamina and 15 resilience to a shoulder slot item

10,000 honor

Greater Inscription of the Pinnacle
Binds when picked up
Requires Level 80
Required Sons of Hodir - Exalted
Adds 20 dodge rating and 15 defense rating to shoulder armor

100 gold

Enchant Chest - Super Health
Reagents: Infinite Dust (20), Greater Cosmic Essence (4)
Permanently enchant chest armor to increase health by 275. Requires a level 60 or higher item.

Enchant Chest - Powerful Stats
Reagents: Dream Shard (4), Abyss Crystal (4)
Permanently enchant chest armor to increase all stats by 10. Requires a level 60 or higher item.

Enchant Boots - Greater Fortitude
Reagents: Lesser Cosmic Essence (3), Infinite Dust (3)
Permanently enchant boots to increase Stamina by 22. Requires a level 60 or higher item.

Frosthide Leg Armor
Requires Level 80
Permanently increase a pair of pants by 55 stamina and 22 agility.


Enchant Bracers - Major Stamina
Reagents: Greater Cosmic Essence (4), Abyss Crystal
Permanently enchant bracers to increase Stamina by 40. Requires a level 60 or higher item

Enchant Gloves - Major Agility
Reagents: Greater Cosmic Essence (4), Dream Shard
Permanently enchant gloves to increase your Agility by 20. Requires a level 60 or higher item.

Heavy Borean Armor Kit
Requires Level 70
Permanently increase stamina to a pair of gloves by 18.


Enchant Cloak - Major Agility
Reagents: Infinite Dust (8), Greater Cosmic Essence (2), Dream Shard (2)
Permanently enchant a cloak to increase Agility by 22. Requires a level 60 or higher item.

Enchant Weapon - Mongoose
Reagents: Void Crystal (6), Large Prismatic Shard (10), Greater Planar Essence (8), Arcane Dust (40)
Permanently enchant a melee weapon to occasionally increase Agility by 120 and attack speed slightly. Requires a level 35 or higher item.

Enchant Weapon - Mongoose has often been the source of debate among feral druids. Before post-Wrath patches, Mongoose didn't even work for bears. Now, however, the effect does work and works well. The +35 Agility enchant is still widely used by many bears, but I personally find Mongoose to be the superior enchant.

Defense and resilience don't do a whole lot for bears, unless the player is into PvP. Bears who use their talents points correctly don't have to worry about defense stacking, which makes some of the bonuses from these items superfluous. Any enhancements and enchants offering stamina and dodge (or agility), however, are to be desired. I've personally found that the above item enhancements offer the best stat results for tanking bears. Check me out on wow-heroes to see what enchants and enhancenents I personally use.

Crafted Epics Can Help

You don't always have to grind rep, farm honor or wait for lucky rolls to get that epic gear. Bears can always get a little bit of help from the leatherworkers. Turn to crafted epics. It may take a little extra time to farm mats, grind gold and find someone with just the right recipe, but it's better than waiting for a good group, a lucky drop and random chance.





Polar Vest
Binds on equip
Chest
578 Armor
+169 Stamina
+115 Frost Resistance
Requires Level 80
Red Rocket
Yellow Socket
Blue Socket

Socket Bonus +12 Stamina





Durable Nerubide Cape
Binds on equip
Back
150 Armor
+75 Stamina
+41 Strength
Requires Level 80
Increases dodge rating by 49.
Increases expertise rating by 21.





Trollwoven Girdle
Binds on equip
Waist
317 Armor
+72 Stamina
+66 Agility
Requires Level 80
Increases attack power by 132.
Increases expertise rating by 38.





Trollwoven Spaulders
Binds on equip
Waist
423 Armor
+79 Stamina
+72 Agility
Requires Level 80
Increases attack power by 114.
Increases expertise rating by 28.





Footpads of Silence
Binds on equip
Feet
406 Armor
+64 Stamina
+69 Agility
Requires Level 80
Blue Socket
Red Socket
Socket bonus +6 Agility
Increases hit rating by 48.
Improves critical strike rating by 56.

Increases attack power by 114
.
*recipe drops in Ulduar




Death-warmed Belt
Binds on equip
Waist
333Armor
+73 Stamina
+69 Agility
Requires Level 80
Blue Socket
Red Socket
Socket bonus +6 Agility
Increases hit rating by 40.
Improves critical strike rating by 56.

Increases attack power by 112.


*recipe drops in Ulduar

Bear PvP Gear

Not quite raid-ready? With a few pieces of PvP gear, you might be soon be prepared for bigger instances.

Wintergrasp



Titan-Forged Belt of Triumph
Binds when picked up
Waist
325 Armor
+67 Agility
+85 Stamina
Requires Level 80
Blue Socket
Socket Bonus +4 Agility

Improves resilience rating by 49.
Increases armor penetration rating by 42.





Titan-Forged Boots of Triumph
Binds when picked up
Feet
388 Armor
+58 Agility
+76 Stamina
Requires Level 80
Yellow Socket
Socket Bonus +4 Resilience Rating

Improves resilience rating by44.
Increases attack power by 66.

Increases armor penetration rating by36.





Titan-Forged Leather Helm of Triumph
Binds when picked up
Head
458 Armor
+73 Agility
+103 Stamina
Requires Level 80
Meta Socket Red Socket Socket Bonus +8 Critical Strike Rating
Improves resilience rating by59.
Increases attack power by 58.

Increases armor penetration rating by 44.





Titan-Forged Leather Tunic of Triumph
Binds when picked up
Chest
578 Armor
+84 Agility
+115 Stamina
Requires Level 80
Red Socket Yellow Socket Socket bonus +6 Resilience Rating
Improves resilience rating by66.
Increases attack power by 102.

Increases armor penetration rating by 51.



Honor Points



Hateful Gladiator's Armwraps of Triumph
Binds when picked up
Chest
247 Armor
+50 Agility
+57 Stamina
Requires Level 80
Improves critical strike rating by33.
Improves resilience rating by 32.

Increases attack power by 50.




Hateful Gladiator's Belt of Triumph
Binds when picked up
Waist
325 Armor
+67 Agility
+85 Stamina
Requires Level 80
Blue Socket
Socket Bonus +4 Agility

Improves critical strike rating by 36.
Improves resilience rating by 44.
Increases armor penetration rating by 66.





Hateful Gladiator's Boots of Triumph
Binds when picked up
Feet
388 Armor
+58 Agility
+76 Stamina
Requires Level 80
Yellow Socket
Socket Bonus +4 Resilience Rating
Improves critical strike rating by 36.
Improves resilience rating by44.
Increases attack power by 66.

Increases armor penetration rating by 66.

Rep Gear for Bears

The fact of the matter is, you aren't going to be tanking anything if you haven't got the gear. You may not win the loot rolls, but you can always grind the reputation. This rep gear will tide you over until you upgrade:

Argent Crusade



Cloak of Holy Extermination
Binds when picked up
Back
140 Armor
+39 Agility
+57 Stamina
Requires Level 78
Requires Argent Crusade - Honored
Increases attack power by 52.
Increases armor penetration rating by 25.





Boots of the Neverending Path
Binds when picked up
Feet
388 Armor
+51 Agility
+49 Stamina
Requires Level 80
Requires Argent Crusade - Exalted
Improves hit rating by 66.
Increases attack power by 122.



The Kalu'ak



Whale-Skin Breastplate
Binds when picked up
Chest
474 Armor
+38 Agility
+57 Stamina
Requires Level 76
Requires The Kalu'ak - Honored.
Improves haste rating by55.
Increases attack power by 114.




The Kirin Tor



Stave of Shrouded Mysteries
Binds when picked up
Two-Hand
392 - 589 Damage (169.1 damage per second)
Speed 2.90
1600 feral attack power
315 Armor
+117 Stamina
Requires Level 80
Requires The Kirin Tor - Revered.
Increases your dodge rating by56.
Increases attack power by 155.



The Sons of Hodir



Spaulders of Frozen Knives
Binds when picked up
Chest
395 Armor
+34 Agility
+51 Stamina
Requires Level 78
Requires The Sons of Hodir -Honored.
Improves haste rating by52.
Increases attack power by 100.



Wyrmrest Accord



Dragonfriend Bracers
Binds when picked up
Chest
247 Armor
+49 Agility
+38 Stamina
Requires Level 80
Requires The Wyrmrest Accord -Exalted.
Improves critical strike rating by38.
Increases attack power by 100.


Useful Raid Items, Buffs and Spells

Want to be a tank? You've got the spec, you've got the glyphs, you've even got the gear. But you still might not have everything you need to take your tanking to the next level.


Items:


Fel Blossom
Absorbs 750 to 1250 damage for 15 seconds, casting a shield over the bear. This item requires 275 herbalism to use. The mitigation may be small, but every little bit does help.


Heavy Frostweave Bandage
Heals the target for 5,800 damage over 8 seconds. Requires a first aid skill of 400 to use.



Runic Healing Potion
Restores 2700 to 4500 health.

Crazy Alchemist's Potion
Restores 3100-3500 health, 4200-4400 mana. This potion also produces a random elixir buff and stacks with the Alchemist's Stone. The recipe is discoverable through Northrend Alchemy Research.


Buffs:


You never forget your MOTW of course, but don't forget your other self-buffs. Keep them up, because a buffed bear is a better bear.


Thorns
Deals nature damage to attackers. Very easy to maintain when you have Glyph of Thorns.


Barskin
This is the best self buff you've got, reducing the damage you take by 20% for 12 seconds. You may think this makes Glyph of Barskin a natural choice, but you'd be wrong. See Bear Glyphs to find out why.

Enrage
Generates 20 rage over 10 seconds. When you have points in King of the Jungle
(3/3), your damage will be increased by 15% while you enraged. Because this ability also reduces your armor value, it's best used with Barskin. Here's the macro I like:
/cast Enrage
/cast Barkskin

Since both abilities share the same cooldown and work so beautifully together, it's very handy to keep them on a macro so you can cast both at the same time. You'll want to keep both abilities up, popping your macro every time it's ready when you're in combat.


Nature's Grasp
At Rank 8, this ability has a 100% chance to ensnare an enemy in Entangling Roots, which deals nature damage over 27 seconds.This does not work on bosses, but it's a great buff for trash pulls and PvP.


Buff Combinations:


Stonescale Eel
This items gives you a food buff that grants +30 dodge. This item can be fished as-is in Dalaran, in front of Violet Hold.

Flask of Stoneblood
This flask increases health by 1300 and lasts for one hour. Flasks count as guardian and battle exliris, and will stick with you even after death.




Elixir of Mighty Agility
Increases agility by 45 for 1 hour - Battle Elixir.

Elixir of Mighty Fortitude
Increases maximum health by 350 and restores 20 health every 5 seconds - Guardian.

Blackened Dragonfin
This item grants a +40 Agility, +40 Stamina buff, and can be made from Dragonfin Angelfish and Northrend Spices.



Abilities:


Lifeblood
Heals for 2k over 5 seconds - will not make you shapeshift. This skill is given to herbalists.


Toughness
Increases your stamina by 50. This ability is given to miners.

Saturday, May 16, 2009

Which Glyphs Should Bears Choose?

Currently, there are six truly usable glyphs for feral tanking bears. Glyph of Barskin is utterly useless to bears, who have Survival of the Fittest and aren't critable anyway.

Throw out Glyph of Growl (which improves the ability's success rate by 8%) and you're left with only five to choose from. Glyph of Growl has its uses, but compared to the remaining glyphs it just isn't worth the space.

But of these five, which three should you choose?

Glyph of Maul is an absolute must-have for tanking bears. This glyph allows maul to hit an additional target. Since this ability causes very high damage, this glyph helps you maintain aggression on your secondary tanking target -- and anything that helps with threat is much appreciated.

Glyph of Mangle is also good for building threat. The glyph will allow your Mangle debuff to last 6 additional seconds, causing more damage. This glyph, however, can easily be replaced by Glyph of Berserk.

Glyph of Berserk might be one of your most powerful threat-building tools. This glyph makes Berserk last an additional 5 seconds, which is a very long time when it comes to burst damage. I can't get enough of this glyph.

Glyph of Survival Instincts can be extremely useful for tanking bears, but it means losing Frenzied Regeneration. These similar glyphs will both help you survive, but won't do enough to increase damage and/or threat to make them worthwhile for the same bear at the same time. This glyph will grant you 15% of your maximum health when you pop the ability.

Glyph of Frenzied Regeneration is for bears who trust their healers a little bit more. This glyph will increase healing spells performed on you by 20% when the ability is active, which only makes your bear heal that much more powerful.

My recommendation for raiders: Glyph of Berserk, Glyph of Maul, Glyph of Frenzied Regeneration.

Friday, May 15, 2009

Welcome to the Bear Den!

The Bear Den is dedicated to feral bears in the World of Warcraft, brought to you by one of your own. Here, we'll explore talent builds, glyphs, addons and everything that relates to bear tanking and being a WoW bear.